Marvin Flores Unger The Soft Machines (2017–2067)

A speculative design project envisioning a car-free Paris shaped by play, movement, and collective well-being.

The Soft Machines – Future mobility concept for Paris, autonomous car design project by Nora Dupont and Marvin Flores Unger

The Soft Machines explores a future in which the disappearance of the automobile fundamentally alters how we inhabit and move through the city. Set against an imagined Paris of 2067, the project proposes alternative forms of mobility that prioritize pleasure, slowness, and embodied experience over speed and efficiency.

Movement study of a horse used as reference for embodied motion in The Soft Machines speculative mobility project Animated horse movement study referencing force and rhythm in The Soft Machines speculative urban mobility research

Developed through theoretical research fieldwork and material experimentation the project draws on Constant Nieuwenhuys’ New Babylon and Johan Huizinga’s Homo Ludens. In this speculative scenario commuter traffic has dissolved and the city is reconfigured as a space for play. The Soft Machines function as adaptive and responsive companions facilitating movement while enhancing happiness and well being and reframing mobility as a cultural and social practice rather than a logistical system.

Speculative urban study of a car free Paris envisioning playful mobility in The Soft Machines project
Conceptual illustration of Paris transformed into a playful city without commuter traffic in The Soft Machines
Future vision of Paris 2067 showing alternative mobility systems from The Soft Machines speculative design project

Materiality plays a central role in articulating this vision. The Soft Machines are developed through experiments with rope and silicone, materials chosen for their tactile and responsive qualities. Rope structures create an animal like surface that invites pulling tearing and grasping while silicone functions as a skin like membrane. Together these materials encourage direct physical interaction allowing the objects to be activated through touch movement and bodily engagement rather than instruction or control.

Overview of tactile material experiments using rope and silicone in The Soft Machines speculative mobility project Close up of rope based material prototype exploring soft and animal like surfaces in The Soft Machines project Silicone material experiment resembling skin used for interactive soft mobility objects in The Soft Machines Detail of soft material prototype combining rope and silicone for interactive movement in The Soft Machines

Credits The Soft Machines

Research/Design: Nora Dupont with Marvin Flores Unger
Photo Final Models: Véronique Huyghes

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